UN TUTOR VIRTUAL INTELIGENTE PARA APOYAR Y ASISTIR EL PROCESO DE ENSEÑANZA-APRENDIZAJE EN LOS PRIMEROS TRES GRADOS DE EDUCACIÓN PRIMARIA EN MÉXICO (AN INTELLIGENT VIRTUAL TUTOR FOR SUPPORTING AND ASSISTING THE TEACHING-LEARNING PROCESS IN THE FIRST THREE GRADES OF PRIMARY EDUCATION IN MEXICO)

Héctor Rafael Orozco Aguirre, Gonzalo Iván Riego Caravantes

Resumen


Resumen

Actualmente, la gran mayoría de los videojuegos contribuyen al ocio de las personas. Sin embargo, se ha creado un número mucho menor para reforzar la enseñanza en el aula o ayudar a aprender en el hogar. En este artículo, un prototipo de un tutor virtual como agente pedagógico se presenta en un juego lúdico serio, cuyo objetivo es servir como herramienta de apoyo en la didáctica educativa para los primeros grados de educación básica en México. El prototipo se adhirió a lo establecido por la metodología de desarrollo de software educativo. Los escolares y el tutor virtual pueden interactuar por medio de diálogo bidireccional natural, que se percibe cada vez que se ejecuta una actividad de refuerzo, mostrándola de diferentes maneras, tanto en la forma de preguntarla cómo de responderla, empleando mecanismos de texto a voz y de reconocimiento del habla. El tutor virtual aquí presentado representa uno de los primeros agentes pedagógicos desarrollados en México y ha sido validado en la práctica.

Palabras claves: agente pedagógico, juego serio, plataforma de enseñanza-aprendizaje, software educativo, tutor virtual.

 

Abstract

Currently, the vast majority of video games are used to contribute to the leisure of people. However, a much smaller number has been created to reinforce teaching into the classroom or to assist learning at home. In this paper, a prototype of a virtual tutor as a pedagogical agent is presented into a ludic serious game, which aims to serve as a supporting tool in the educational didactics for the first grades of basic education in Mexico. The created prototype was adhered to the established by the methodology for the development of educational software. Schoolchildren and the virtual tutor can interact by means of a natural bidirectional dialogue, which is perceived every time a reinforcement activity is executed, by showing it in different ways, by the form of ask it and how to respond it as well, employing text-to-speech and speech-recognition mechanisms. The virtual tutor presented here represents one of the first pedagogical agents developed in Mexico and has been validated in practice.

Keywords: educational software, pedagogical agent, serious game, teaching-learning platform, virtual tutor.


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