HERRAMIENTA DE AUTOR WEBXR PARA CREAR APLICACIONES EDUCATIVAS E INTELIGENTES EN AMBIENTES DE REALIDAD EXTENDIDA (WEBXR AUTHORING TOOL FOR CREATING EDUCATIONAL AND SMART APPLICATIONS IN EXTENDED REALITY ENVIRONMENTS)

Ramón Zatarain Cabada, María Lucía Barrón Estrada, Rosalío Zatarain Cabada, Víctor Manuel Bátiz Beltrán, Manuel Alberto Sotelo Rivas

Resumen


Resumen
Estudios recientes han demostrado que la realidad extendida, tiene la capacidad de elevar la calidad educativa al ofrecer experiencias inmersivas e interactivas. Este artículo presenta el desarrollo de una herramienta de autor WebXR, para el desarrollo de ambientes de aprendizaje que incorporan realidad extendida. La plataforma está basada en la nube y permite a los profesores crear cuentas, subir archivos multimedia y diseñar ambientes de realidad extendida utilizando lenguajes de programación visuales como Blockly. Con una interfaz de arrastrar y soltar bloques, los usuarios pueden construir ambientes de realidad extendida de forma fácil y rápida. La herramienta de autor desarrollada fue evaluada por un grupo compuesto de estudiantes y profesores de nivel licenciatura. Se evaluó la usabilidad de la aplicación mediante la Escala de Usabilidad del Sistema (SUS por sus siglas en inglés), obteniendo un puntaje de 74 que indica que la herramienta tiene un buen nivel de usabilidad.
Palabras Clave: Ambientes de aprendizaje virtuales, herramientas de autor, realidad extendida.

Abstract
Recent studies have shown that extended reality has the ability to enhance educational quality by offering immersive and interactive experiences. This article presents the development of a WebXR authoring tool for the development of learning environments that incorporate extended reality. The platform is cloud-based and allows teachers to create accounts, upload multimedia files, and design extended reality environments using visual programming languages such as Blockly. With a drag-and-drop block interface, users can quickly and easily build extended reality environments. The authoring tool developed was evaluated by a group of undergraduate students and teachers. The usability of the application was evaluated using the System Usability Scale (SUS), obtaining a score of 74, which indicates that the tool has a good level of usability.
Keywords: Authoring tools, extended reality, virtual learning environments.

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Referencias


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